Showing posts with label Rintaro. Show all posts
Showing posts with label Rintaro. Show all posts

Tuesday, November 4, 2014

Jungle Emperor Leo (1989) TV Series Review: Final Part

The Confusing Conclusion (Final Thoughts)


Is this show's idea of 'the circle of life' too hardcore?

There is a lot death and self-sacrifice in this version of Kimba. In a sense, it explores the concept of 'the circle of life' in more depth than most versions. But it eventually becomes bogged down by being overly serious and depressing. So who is to blame about the series's inconsistent quality? Osamu Tezuka possibly did contribute to a few of the problems (The original manga is somewhat sporadic and had a few bizarre plot twists), but he can't really be blamed considering that he died after the sixth episode aired. It is possible that he had some say on the direction of the later episodes, but chances are we will never know.

Rintaro was in charge of directing the remaining episodes. It's just strange that the quality of Jungle Emperor suddenly declines half way through, when Rintaro's earlier episodes seem consistent with Tezuka's vision. In fact, Rintaro had worked for years with Tezuka before directing the show and was personal friends with Tezuka. Perhaps Rintaro attempted to make the show distinctive or else 'update it' for modern audiences. (But, apparently he forgot that this the show is supposed to be Kimba the White Lion not Ginga Nagareboshi Gin!)

So is this a series that should be recommended to Kimba/Tezuka fans or even anime fans as a whole? Simply put, the show runs for too long and eventually loses steam. It tries to keep its audience emotionally engaged by raising the stakes of danger. But, over time, it just becomes taxing to watch so many animals get shot, poisoned or electrocuted. It's frustrating because Jungle Emperor 1989 has such a prestige behind it and the early episodes (especially the first six) are great. The series is not the most terrible remake ever created, but it does become terribly misguided over time. If you want to watch a modern recreation of Jungle Emperor Leo, I would recommend watching the theatrical 1997 film instead of watching this show all the way through.


"Remember Leo, a leader is neither a boss or a king."

Final Rating: 3/5

About the Dub:
Part of the reason why this show remains so obscure outside of Japan is due to its dubber's infamous hack job. Unlike the dub of the original show (which is a bit hokey but decent by '60s standards), the 1989 series's dub by Pioneer completely changes its narrative flow. Episodes two and three were completely omitted, and only episodes one through fifteen were released on tape. Pioneer apparently tired to edit 'The New Adventures of Kimba the White Lion' into something more upbeat, and just gave up after they realized the show would continue to get darker. In the process they rid the show of its charm, only to replace with it bad jokes or annoying dialogue. (In other words, the characters never shut up.) And the voice acting itself is just as awful, if not worse than the edits.


Thankfully, these terrible VHSs are long out print. Avoid them like the plague.

Jungle Emperor Leo (1989) TV Series Review: Part 3

 The Bad & the Confusing


The Pessimistic Second Half of the Series

Unfortunately for all of the praise I give this show, it is far from being perfect. From about episode 35 onwards, the series becomes obsessed with being as dark and edgy as possible which undermines much of its core meanings and values. Threats begin to show up more and more frequently and death becomes common place. This wouldn't be too big of an issue if Jungle Emperor 1989 balanced out some of its darker elements with more comic relief or signs of progression/hope, but the later episodes rarely do so. (This is something that almost all of Tezuka's manga always managed to do, despite that he had a fondness for semi-tragic and bittersweet endings.)

Jungle Emperor Leo is supposed to represent the complex relationship between humans and animals and how they must put aside their differences in order to understand each other. This is the 1989 version's main flaw. The early episodes do a decent job showing that 'not all humans are bad' and a certain number of them even featured the protagonists being saved by humans that they saw as potentially threatening. But then the humans start to become villainized a bit too much. For instance, in Episode 40, Leona's hunters return to the jungle to search for precious metals in Marody's mountain. This sets the series's final arc into motion, in which the animals proceed to battle the invaders, many of them fighting to the death...Episode 48 is not much better. Leo is tranquilized and is nearly captured by hunters, after wandering around for hours on end in a confused daze. (This could be used as a minor plot element, but stretching it out for a whole episode seems a bit excessive.)

Thursday, October 9, 2014

Jungle Emperor Leo (1989) TV Series Review: Part 2

What's Good About It?


A poster depicting much of the series's cast.

The First Half of the Series

This series is very difficult to properly rate due to its varying degree of quality. Despite Jungle Emperor 1989's reputation, it is initially quite enjoyable. Indeed, the first six episodes are very accessible to Tezuka fans and classic anime fans (which makes sense as they were actually the last productions to be overseen by Osamu Tezuka before he passed away at age sixty on February 9, 1989). These early episodes are very concise, closely following the manga's narrative. The next 30 or so episodes are also quite good even if they are a bit less cheery. The series deals with many dense subtexts despite its deceptively cute looking exterior.

As Leo attempts to succeed his father, he is confronted with many challenges. Not all of the animals believe that he has the capacity to rule as his father did, and they often argue amongst themselves. Panja's (Leo's father's) jungle is a refuge for disenfranchised animals who have been been driven out of their homelands due to famine, feuds or human activities. The law of Panja's jungle decrees that no animal can kill or harm one another, so Leo must remain vigilant of law breakers. While humans are a concern, they only appear occasionally. The series's primary antagonist is Bubu (Claw), a scheming, dark-maned lion who holds a grudge against Panja after losing one of his eyes in battle.


Don't let his ridiculous sounding name fool you. In this version, Bubu means serious business. 

Friday, October 3, 2014

Jungle Emperor Leo (1989) TV Series Review: Part 1

Director(s): Rintaro, Osamu Tezuka (original concept, oversaw direction of first six episodes)

Company: Tezuka Productions

Year: 1989-1990

Country: Japan


Although it may look cute, this is one of the most polarizing remakes in cartoon history.

The Controversy about the Series*

In the past couple of years, Hollywood has gotten a lot of flack for its recent fixation with creating 'grittier' and 'more realistic' revisions of popular franchises ranging from the likes of the misguided Man of Steel to this year's summer blockbuster, Godzilla. Of course this is nothing new, back in the 1960s-70s the James Bond and Planet of the Apes film franchises were exceptionally popular and continue to be made today, and other countries spout out remakes frequently as well. The problem with many these reboots/remakes is that tend to focus too much on superficial aesthetics and end up ignoring the core values of the original property that they were supposed to represent.

Many have claimed this is the case with the 1989 version of Jungle Emperor Leo (aka The New Adventures of Kimba the White Lion). The series has been accused of lacking the charm of the original 1960s show, and being devoid of any value beyond its much improved animation. It is often written off as a footnote in animation history compared to the '80s remake of Osamu Tezuka's other famous series, Astro Boy; and information about the series in English is surprisingly scarce (more on part of the reason as to why later). Yet, the remake has also been defended by members of its small community of fans. They claim that the series is a misjudged re-imagining that explores many dense topics that were skimmed over in the '60s version. The 1989 version of Kimba must have also been met with some success in its home country because it did receive several tie-ins and merchandise during its run in Japan (including a canceled video game).  



This is the one thing fandoms can agree on apparently.

Like the original 1965 TV series, the basic plot follows the exploits of Leo (Kimba) a young, white lion cub raised by humans who eventually returns to his homeland in order to follow his father's footsteps as ruler of the jungle. (Leo is an orphan. His father was shot by a hunter before he was born and his mother perished in a shipwreck after being captured by humans.) Both series also choose to focus on Leo's youth (with the later focusing on a 'teenage' Leo) rather than portraying him growing into an adult lion, as he does in the manga. Unlike the first series, the 80's show draws more influence from some of the manga's darker themes which were absent in the '60s show in order to appease the network standards. (This is even more apparent in the English dub). For this reason, the mood of Jungle Emperor 1989 bears more resemblance to the series, Onward Leo! (Onward Leo! was produced by Tezuka without his American partner NBC. It is a sequel to Kimba the White Lion, focusing on the titular lion's adulthood.)

Shift in tone aside, the other most obvious difference between the two TV series has to due with budget. The 1965 version looks very dated by today's standards and its animation is very limited/static, which makes sense given that it was the first color anime to be ever produced for TV. Kimba the White Lion's art style is very 'cartoony' compared to its newer incarnation. The remake's animation, on the other hand while somewhat dated, holds up quite well as its art style is more 'realistic' and modern looking.


For comparison's sake, here is the first episode of the 1965 show (of the English dub; sorry purists!).


…and the 1989 version (in Japanese).

Saturday, December 21, 2013

What Were LaserDisc Games?


The short lived craze that helped reignite interest in video games and animation.

For those who didn't grow up during the 1980s or early '90s the word 'LaserDisc' may not exactly be familiar. Think of LaserDiscs as the record size prototype of the DVD. LaserDiscs were first manufactured in 1978, arriving shortly after the VHS beat out Betamax. Unlike the DVD or the Betamax, LaserDiscs utilized disc based technology, resulting in higher quality image and audio quality. LaserDiscs were also the first format to include extra discs filled with extra features. Despite these advantages of the LaserDisc, it wan't until the DVD arrived that optical discs became the preferred video format. LaserDiscs were considerably more expensive than VHS tapes in most regions, very large/awkward to hold, could not record shows on TV, and could not store as much length as the VHS. Thus LaserDiscs were not popular with most of the American public, save for movie buffs or the dedicated otaku.


Laserdiscs: the record sized forerunner of the DVD.

However, LaserDiscs did manage to make a significant (if short-lived) impact on the animation and video game industries. While the idea of the interactive movie was not new at the time (The short film Kinoautomat [1967] is largely considered to be the first.), LaserDiscs made the use of interactive movies more widespread due to their ability to skip back and forth between segments of film and nonlinear play devices. For those unfamiliar with them, interactive movies can be best be described as the video game equivalent of  'Choose Your Own Adventure' books, where the player's actions dictate the result of the film depending on which choices they make. Many LaserDisc games required 'quick time events' where the player has to press the correct sequence of buttons within a short given amount of time, or else they will die. This happens very frequently in LD games, because in order to progress, you must memorize the button sequence. (Thus many quarters are quickly lost if you play them in arcades.)

Enter the Dragon's Lair

Although the first LaserDisc game, Astron Belt (Sega, 1983), was actually a rail shooter that used some footage from Star Trek 2: Wrath of Khan, the first widely successful game was Dragon's Lair.  Released later the same year by ex-Disney animator Don Bluth, Dragon's Lair proved to be so popular that several machines were reportedly broken by children playing on them too frequently. Dragon's Lair is widely credited for saving the sagging arcade industry and renewing public interest in video games after the fall of Atari. It also gave Bluth the much needed money to fund his additional feature films and thus encouraged him and others animators to make material beyond cheap Saturday morning cartoons.

The reason for the game's appeal was simple. Unlike other popular games of the time which utilized simple, pixelated sprites, Dragon's Lair featured high quality hand-drawn animation, which gave the game a greater sense of 'realism'. (Well, realistic enough for a fantasy story about a dim-witted and cowardly knight ['Dirk the Daring'] determined to save a scantly clad princess from a fearsome dragon.) Dragon's Lair was even successful enough to have a sequel released in 1991, which is fondly (or not so fondly remembered) for its rather bizarre time-traveling plot. Dragon's Lair also received several ports to other systems (including the infamous NES version) and had a short-lived cartoon series with noticeably bad animation provided by Ruby-Spears.


Gameplay of Dragon's Lair making it look extremely easy.


In reality, you die a lot. Say goodbye to your quarters!

In 1984, Don Bluth released Space Ace, which is essentially Dragon's Lair in Space. The game had a higher budget with smoother animation, more sound effects better voice acting, and of course, a good dose of strangeness. Thayer's Quest also hit arcades the same year. Although the game was developed by RDI Video Systems (the studio that released Dragon's Lair and Space Ace), Thayer's Quest was made without any involvement from Bluth and has rather shoddy production values in comparison to Bluth's work. Thayer's Quest was initially created for the doomed Halcyon console (which had many advanced capabilities including voice recognition). It ultimately failed due to its extremely steep price of $2,500. In fact, the Halcyon is often cited as the most expensive video game system ever created!


Poster for Space Ace.

Cliff Hanger or Lupin III?

Not all companies could afford to hire American animators like Don Bluth, several of them opted to use footage from anime unreleased in the US at the time and cut it to fit into the storyline they desired. The most famous of these games is Cliff Hanger (1983) which made a cameo appearance in the movie The Goonies. Cliff Hanger was created using footage from two Lupin III games, primarily from The Castle of Cagliostro. As with many anime games released overseas, Cliffhanger had hilarious bad dubbing done directly over the original Japanese and many of the characters in the films either had their names changed or were cut out completely.

Bega's Battle (Sega, 1983) was a rail shooter with footage taken from the anime Harmagedon. Like many popular games of the time, it was featured on Starcade. It had a notoriously violent opening sequence, where a man's face is shown mutating and melting off. (And, yes, this game was marketed towards children.) The anime itself is pretty awful and forgettable despite being directed by Rintaro and produced by Madhouse. Curiously enough, two other of Rintaro's movies,  Galaxy Express 999 and Adieu Galaxy Express 999, were adapted into a 1987 LaserDisc game called Freedom Fighter. Freedom Fighter was the only game before developer Millennium Games shut down. It is thus very rare and highly sought out by collectors.


Cliff Hanger! The game that keeps you on your toes!

Genki Girls & Ninjas: Japanese LaserDisc Games

Several game developers in Japan also made LD games. Super Don Quix-ote (Universal, 1984) which is only notable for being very loosely inspired by Don Quixote and for having low budget animation on par of Thayer.Badlands (Konami, 1984) was a far more interesting game. It plays out as a Western style shooter starring Buck, a cowboy on a quest to avenge the deaths of his wife and children who were murdered by a band of outlaws. Despite, its solemn sounding setup, Badlands is actually quite humorous and silly at times due to its particularly bizarre and nonsensical death animations and random mix of American and Japanese cultural references. On a similar note, Sega also released a vengeance game in 1985. Road Blaster is a racing/shooter game where you play a man tracking down a gang of bikers who killed his wife. Unlike Badlands, the game maintains a fairly serious tone throughout. 

Outside of Don Bluth and Cliff Hanger, perhaps the best remembered LaserDisc games were made by Taito. In 1984, the company released Ninja Hayate, a game suspiciously similar to Dragon's Lair. It is about a Dirk-like ninja who attempts to rescue a princess from a feudal Japanese castle. (Ninja Hayate also bears more than a passing resemblance to another Taito game, The Legend of Kage.) Time Gal (1985) is commonly bundled with the above and is the more famous of the two. The game is set in the year 3001. You play as a skimpily dressed girl named Reika who must travel between different time periods in search of the criminal Luda in order to prevent him from altering the past. Time Gal was one of Japan's more popular LaserDisc titles, receiving numerous ports to different systems over the years. This is no doubt due to the main character being a typical excitable, ditzy 'cute' anime girl (who looks a lot like Lum from Urusei Yatsura). She laughs, spews random English and makes various pop cultural references while being chased. Half of her 'death' animations just involve her being shamed in some way or nearly losing an article of clothing. (This is actually quite creepy once you realize that several of these death sequences cut to a clip of Luda laughing.)


I'm not sure if these death sequences are annoying or hilarious. 

The Decline & Legacy of LaserDisc Games

By the late 1980s, the number of notable LaserDisc games being made began to decline rapidly as the popularity of the format waned. This is because once someone figures out the pattern of buttons needed to be pressed and sequences to choose in these games, the games have practically no replay value beyond showing off your skills to your friends. LD games thus get very repetitive over time and are often quite similar to one another in gameplay and in structure. The only major producer of LD games in the late 1980s and the early '90s was American Laser Games, which made a total of ten games up until 1994. Unlike most developers, American Laser Games used cheaply shot live-action footage which has little enjoyment beyond its camp value. All of their titles were light rail shooters which had lousy green screen effects. Most of their games were either Westerns, space dramas, or crime narratives. In 1991, Dragon's Lair's co-creator, Rick Dyer, released Time Traveler through Sega. The LD game was the first video game to utilize holographic imagery, however its standard plot about traveling through time in order to rescue to the protagonist's girlfriend may have weakened its appeal. Ultimately, Time Traveler's gimmick could not save LaserDisc games. Within four years, the DVD was introduced and the LaserDisc quickly faded into obscurity.

Although LD games were short-lived, they managed to greatly influence the future of gaming. Dragon's Lair helped re-spark public interest in the medium after the Video Game Crash of 1983. LD games pioneered the notion that games could use branching paths based upon the player's choice, introduced the notion of cutscenes to gaming, and introduced full animation to gaming. While interactive movies remain a niche market, several notable ones have been made in recent years, including Heavy Rain and Beyond: Two Souls. Although these games are far more sophisticated, they owe a lot to their LaserDisc heritage.


What's the point of a low budget game if it's not animated?

Monday, August 26, 2013

Five Anime Productions that Never Saw the Light of Day

There is no questioning the ever growing appeal of anime in the West. The medium was popularized not only due to audiences being curious about alternatives to Saturday morning cartoons, but also due to the combined talents of pioneers such as Osamu Tezuka, Hayao Miyazaki, Rintaro, Shinichiro Watanabe, and Hideaki Anno, just to name a few. However, as with the case of several American studios, some projects by famous directors never made it past the drawing boards or were put on indefinite hiatus. Producing high quality animation is certainly not cheap. Below is a small glimpse at what could have been.

 Miyazaki's and Takahada's Pippi Longstocking 


Production art for for the proposed film.

One hardly needs an introduction to Studio Ghibli founders Hayao Miyazaki and Isao Takahada. Their impressive filmography includes the likes of Laputa: Castle in the Sky (1986), Grave of Fireflies (1988), Only Yesterday (1990), Princess Mononoke (1997), and Spirited Away (2001). However, the two had just started out in the early 1970s and were relatively unknown. Takahada's and Miyazaki's efforts on ambitious projects, such as Horus: Prince of the Sun (1968) and the original Lupin III series (1971-1972), were shunned and ignored for several years, as they were ahead of their time.

In 1971, Miyazaki and Takahada approached Pippi Longstocking's author, Astrid Lindgren, expressing intrest in adapting the property into an animated feature entitled Pippi Longstocking: The Strongest Girl in the World (Nagakutsushita No Pippi: Sekai Ichi Tsuyoi Onna No Ko). They even traveled around Sweden, making observations for their proposed film. However, Lindgren was not keen on the idea. This was likely due to her unhappiness with the 1949 film adaptation of her book. All that remains of Miyazaki's and Takahada's project are some proposed watercolor storyboards.

Miyazaki and Takahada compromised by creating an original project featuring a young, feisty redhead in pigtails, Panda Kopanda. The two films, Panda Kopanda (1972) and The Rainy Day Circus (1973) run at about half an hour each. They follow a girl named Mimiko, who is left to take care of the house when her grandmother is away. But when she returns home from the station she finds herself in charge of two unusual guests, a large Panda and his son. Keen eyed fans will notice that Papa Panda bares an uncanny resemblance to Totoro. Indeed, the Panda Kopanda shorts were training grounds for the relatively new filmmakers, and they greatly influenced the direction of Miyazaki's My Neighbor Totoro (1988). So in other words, if Miyazaki and Takahada had actually managed to obtain Pippi Longstocking's copyrights, there likely would never even been a My Neighbor Totoro!  



Storyboards for Pippi Longstockings vs Panda Kopanda.

Rintaro's Lupin VIII 

 

A still from the pilot, "A Man from the Past."

After having three television series and three feature films, American producers began to notice the immense success of the Lupin III franchise in Japan. Thus, the French company DiC (which previously collaborated on anime-like projects, Ulysses 31 [1981] and The Mysterious Cities of Gold [1982-1983]) and TMS, decided to adapt Lupin III to suit American tastes. In 1982, production began under legendary director Rintaro (Galaxy Express 999 [1979], Metropolis [2001]), who was given a large budget to work with.

But, making Lupin appeal to Westerners proved to be difficult. The Japanese series was aimed at a more adult audience, featuring frequent gunplay and innuendos. Since cartoons in America were deemed as 'kid's stuff' throughout the '70s and '80s (save for a few wild cards like Ralph Bakshi), Lupin's occupation as a master thief and his criminal outings were deemed unsuitable for childern. The series had to undergo a major makeover.


This whole scene explains why Lupin had to be changed for American audiences....

Lupin VIII is set in the 22nd century. It follows the descendant of Lupin III, who is a freelance detective that pilots a spaceship. Since smoking and guns were a big 'no no' for American cartoons, Jigen's trademark cigarette and pistol were replaced with a lollipop and a laser gun. Goemon's samurai sword was changed into a ... lightsaber sword. And Fujiko's sexuality was toned down considerably. Because Lupin VIII is not a criminal, Inspector Zenigata's descendent simply chases him based on past family history.


A promotional poster for Lupin VIII

The series did manage to produce a pilot episode, "A Man From the Past,". Although the episode's animation and sound effects were completed, the project fell through before dialogue could be recorded. Apparently, a second episode was scripted, but it has yet to emerge on the internet. Lupin VIII failed to get off the ground due to copyright issues surrounding the Arsene Lupin name. Despite that Rintaro was set to direct the series, it probably relieved many anime fans that the show was canceled. Lupin VIII had changed so much from its original incarnation it wasn't even Lupin III anymore! DiC seems to have realized this though. It came up with a compromise about another (but rather clumsy) detective, Inspector Gadget.  


So instead of a wily thief, we got an incompetent inspector. Great. 

Miyazaki's and Takahada's Little Nemo


The 1985 pilot for Little Nemo by Yoshifumi Kondo.

 TMS is one of the the oldest and most successful anime studios. Not only did it bring us Lupin III, but also Rose of Versailles (1979-1980), Sherlock Hound (1984-1985), Akira (1989), and Detective Conan (1996-present). In order to try and expand its international market, the studio decided to try and make a feature length production that would transcend cultural boundaries. In 1977 producer Yutaka Fujioka flew over to Monterey, California to negotiate with Winsor McCay's family. He wanted to create a Japanese / American coproduction of McCay's comic strip, Little Nemo in Slumberland.

The project grew to be very ambitious and expensive. Perhaps a bit too ambitious and expensive. Fujioka approached both George Lucas and Chuck Jones to help with the film, but both declined, noting Little Nemo was plagued with story problems. Fujioka did manage to gather many other talented people for the production, including Ray Bradbury, the French comic artist Moebius, several Disney animators, Brian Froud, and the Sherman Brothers. Both Hayao Miyazaki and Isao Takahada were brought on board in the early 1980s as well. Their longtime friend and animator director, Yoshifumi Kondo, managed to create a short pilot trailer for the film, before they all left the seemingly doomed production and established Studio Ghibli.


Beautiful concept art for Nemo by Moebius.  

But despite this blowing loss, Little Nemo: Adventures in Slumberland continued to clunk along. Osamu Dezaki managed to create a second pilot and Sadao Tsukioka created a third, now seemingly lost, pilot. Dezaki's pilot is considerably closer to the finalized version of Nemo, but still bares more resemblance to an anime movie than a Disney cartoon. In 1988, Yutaka Fujioka appointed Masami Hata and William Hurtz as the film's directors. The film was finally released in 1989, after twelve years in production.

Even though Little Nemo holds the distinction of being the first anime film to receive national release in the United States, it flopped. Nemo only earned 10 million for its 35 million budget. It failed to connect with both Japanese and Western audiences, in spite of all its superb animation and inspired visuals. There were simply too many artists with differing opinions involved, which the movie's storyline obviously suffers from.

Akira Kurosawa's The Masque of Black Death


Kurosawa doing what he does best. 

Akira Kurosawa was one of Japan's most important and influential directors. His contributions to Asian cinema include Stray Dog (1949), Rashomon (1950), Seven Samurai (1954), and Ran (1985). Kurosawa not only directed, but also often wrote and edited his own films. His work ranged from historical epics to noir-like dramas.

In 1998, Kurosawa surprised everyone when he announced that he had written a screenplay for the short Edgar Allen Poe story, "The Masque of Red Death." The film was going to be his first animated feature. However,  Kurosawa died on September 6th that year of a stroke. Renewed interest in the project occured in 2008, and Kurosawa Production planned to have the film completed by 2010, in honor of Kurosawa's 100th birthday. That deadline has long since passed, and The Masque of Red Death remains in hiatus. Very little information is known about what the initial production would have been like, as no animated stills from the film have been leaked online.

Satoshi Kon's The Dreaming Machine

 

Promotional art for the film.

Outside of Studio Ghibli, perhaps no other anime director has met as wide acclaim as Satoshi Kon at studio Madhouse. His movies are often realistically animated, and deal with complex issues such as social inequality, homelessness, and exploitation in modern Japan. Satoshi Kon frequently used female characters as his leads, who often dealt with keeping grasp with reality. His best known works are Perfect Blue (1998), Millennium Actress (2001), Tokyo Godfathers (2003), and Paprika (2006).

In 2010, Kon announced that he would make a fantasy-adventure movie targeted for family audiences entitled The Dreaming Machine (Yume-Miru Kikai). The Dreaming Machine was to feature no human characters, and instead star only robots. The plot was to center around three robots (Ririco, Robin, and King) as they embark on some sort of road trip.

Tragically, Satoshi Kon was diagnosed with terminal pancreatic cancer. His health rapidly deteriorated and he passed away on August 24, 2010. Before he died, Kon did manage to get all of The Dreaming Machine's storyboards complete and asked his studio to finish his film for him as a last request. Madhouse put character designer and chief animator, Yoshimi Itazu, in charge of directing. As of 2011, 600 out of 1500 of The Dreaming Machine's shots were completed. The production was put on hold and its website was taken down. When asked about progress earlier this year, Madhouse still cites that finacial issues are keeping The Dreaming Machine from being completed.


A model sheet for the female lead.